TY - JOUR AU - Segura Robles, Adrián AU - Fuentes Cabrera, Arturo AU - Parra González, María Elena AU - López Belmonte, Jesús PY - 2020 UR - http://hdl.handle.net/10481/63174 AB - Purpose: This study aims to analyze the effects of a flipped and gamified program on the autonomy, competence, relation with others, satisfaction/enjoyment, intrinsic and extrinsic motivation, and boredom of students of Physical Education. Method:... LA - eng PB - Frontiers Media KW - Autonomy KW - Motivation KW - Physical Education KW - Flipped learning KW - Gamification TI - Effects on Personal Factors Through Flipped Learning and Gamification as Combined Methodologies in Secondary Education DO - 10.3389/fpsyg.2020.01103 ER -