TY - GEN AU - Mora González, José Rafael AU - Pérez López, Isaac José AU - Delgado Fernández, Manuel PY - 2020 SN - 2161-783X SN - 2161-7856 UR - https://hdl.handle.net/10481/109724 AB - Objective: To examine the effects of a gamification teaching program, including the use of a game-based mobile app on the cardiorespiratory fitness (CRF) levels of college students. Materials and Methods: This study included a total of 117 college... LA - eng PB - SAGE Publications KW - Aerobic fitness KW - Health KW - Innovation TI - The ‘‘$in TIME’’ Gamification Project: Using a Mobile App to Improve Cardiorespiratory Fitness Levels of College Students DO - 10.1089/g4h.2019.0001 ER -