TY - GEN AU - Arango, Jeferson AU - Gutierrez, Francisco Luis AU - Paderewski, Patricia AU - Moreira, Fernando AU - Fonseca, David PY - 2021 UR - https://hdl.handle.net/10481/101198 AB - Currently, the number of game experiences based on the player's location has increased due to the proliferation and innovation in related technologies. In the educational context, the goal of these games has been to increase the player's skills with... LA - eng PB - Sringer KW - Geolocation KW - Pervasive Game KW - Web Platform KW - Cloud KW - Microservices KW - Educational Games TI - Using geolympus to create a pervasive game experience in the higher education context DO - https://doi.org/10.1007/s10209-021-00802-6 ER -