Analysis of different gamification-based teaching resources for physiotherapy students: a comparative study Sandoval Hernández, Irene Escape room Gamification Kahoot Physiotherapy Party Physiotherapy For health professionals, gamification is a new teaching method that has achieved an important role in recent years, with excellent results in learning and knowledge acquisition. Thus, the objective of this study was to analyze the gaming experience through different gamification resources in the classroom with physiotherapy students. 2023-10-31T11:53:14Z 2023-10-31T11:53:14Z 2023-09-18 journal article Sandoval-Hernández, I., Molina-Torres, G., León-Morillas, F. et al. Analysis of different gamification-based teaching resources for physiotherapy students: a comparative study. BMC Med Educ 23, 675 (2023). [https://doi.org/10.1186/s12909-023-04576-8] https://hdl.handle.net/10481/85376 10.1186/s12909-023-04576-8 eng http://creativecommons.org/licenses/by/4.0/ open access Atribución 4.0 Internacional Springer Nature