Walking among Mammoths. Remote Sensing and Virtual Reality Supporting the Study and Dissemination of Pleistocene Archaeological Sites: The Case of Fuente Nueva 3 in Orce, Spain Reinoso Gordo, Juan Francisco Serrano-Ramos, Alexia Luzón González, Carmen Jiménez Arenas, Juan Manuel Pleistocene heritage site Visitor attraction Photogrammetry Immersive virtual reconstruction Videogames D.B. and S.T. are grateful for support from the Spanish government Ministerio de Ciencia, Innovación y Universidades (MICINN-FEDER) code CGL2016-80975-P, Agència de Gestió d’Ajuts Universitaris i de Recerca (AGAUR) code 2017 SGR 859 and CERCA Programme/Generalitat de Catalunya. S.T. is also beneficiary of the Provincia Autonoma di Bolzano (Italy). J.M.J.-A. belongs to the Research Group HUM-607, Junta de Andalucía. The authors would like to thank the editor of this volume and the reviewers for their useful and accurate comments, which have undoubtedly improved previous versions of this paper. Remote sensing is a useful tool for the documentation of archaeological sites. The products derived from a photogrammetric project applied to archaeology such as orthophotos and three-dimensional virtual reconstruction (3DVR), allow for detailed study of the Fuente Nueva 3 site in Orce. In our study of the Fuente Nueva 3 site in Orce, we used 3DVR intensively to map out the morphometric features of mammoth tusks exposed on the surface and a geological fault affecting the site’s deposits. To do so, we used imagery captured since 2017 in order to follow the evolution of ongoing excavations during each subsequent field season. We also integrated the 3DVR model in a videogame environment, to create a virtual reality (VR) that allows a VR navigation experience around the scenario using a head mounted display like Oculus Rift. The main features of this VR experience are: (1) It is ideal for the diffusion of archaeological contents since it permits an attractive presentation mode thanks to stereo visualization and realistic immersion sensations; (2) it provides a high level of detail all along the navigation experience, without incurring any damage to the archaeological remains; (3) it allows users to observe more details than they would in an in situ visit to the site; (4) it makes it possible to convert an archaeological site into portable heritage, opening up the possibility to extend visits to vulnerable groups: specifically those with reduced mobility. Our results show that using VR should permit enhancements to a visitor’s experience and contribute to the socio-economic development of the town of Orce, one of the Spanish municipalities with the lowest income. 2020-07-23T10:41:30Z 2020-07-23T10:41:30Z 2020-06 info:eu-repo/semantics/article Reinoso-Gordo, J. F., Barsky, D., Serrano-Ramos, A., Solano-García, J. A., León-Robles, C. A., Luzón-González, C., ... & Jiménez-Arenas, J. M. (2020). Walking among Mammoths. Remote Sensing and Virtual Reality Supporting the Study and Dissemination of Pleistocene Archaeological Sites: The Case of Fuente Nueva 3 in Orce, Spain. Sustainability, 12(11), 4785. [DOI: 10.3390/su12114785] http://hdl.handle.net/10481/63115 10.3390/su12114785 eng http://creativecommons.org/licenses/by/3.0/es/ info:eu-repo/semantics/openAccess Atribución 3.0 España MDPI