A bibliometric study of the research area of videogames using Dimensions.ai database García Sánchez, Pablo Mora García, Antonio Miguel Castillo Valdivieso, Pedro Ángel Pérez, Ignacio J. Videogames are a very interesting area of research for fields as diverse as computer science, health, psychology or even social sciences. Every year a growing number of articles are published in different topics inside this field, so it is very convenient to study the different bibliometric data in order to consolidate the research efforts. Thus, the aim of this work is to conduct a study on the distribution of articles related to videogames in the different fields of research, as well as to measure their interest over time, to identify the sources, countries and authors with the highest scientific production. In order to carry out this analysis, the information system Dimensions.ai has been considered, since it covers a large number of documents and allows for easy downloading and analysis of datasets. According to the study, three countries are the most prolific in this area: USA, Canada and UK. The obtained results also indicate that the fields with the highest number of publications are Information and Computer Sciences, Medical and Health Sciences, and Psychology and Cognitive Sciences, in this order. With regard to the impact of the publications, differences between the number of citations, and the number of Altmetric Attention Score, have been found. 2020-03-12T12:49:10Z 2020-03-12T12:49:10Z 2019 info:eu-repo/semantics/article García-Sánchez, P., Mora, A. M., Castillo, P. A., & Pérez, I. J. (2019). A bibliometric study of the research area of videogames using Dimensions. ai database. Procedia Computer Science, 162, 737-744. http://hdl.handle.net/10481/60241 10.1016/j.procs.2019.12.045 eng http://creativecommons.org/licenses/by-nc-nd/3.0/es/ info:eu-repo/semantics/openAccess Atribución-NoComercial-SinDerivadas 3.0 España Elsevier BV