Development of communicative competence through the video game Díaz Muro, Víctor Video game Communicative competence Education Narrative Educational tool In this essay, I will conceptualize the entire set of topics according to the video games and its use and potential for an optimal understanding of the general objective, which is the inclusion of video games in education in reference to communicative competences. My objectives are to show how communicative competence in their passive skills (listening and reading) can be developed by video games and how the inclusion of video games in the classroom and education can be a propitious use of a tool which, through its dynamics and elements, can be an optimal implement. 2019-05-30T10:52:59Z 2019-05-30T10:52:59Z 2019 info:eu-repo/semantics/bachelorThesis http://hdl.handle.net/10481/55894 spa http://creativecommons.org/licenses/by-nc-nd/3.0/es/ Atribución-NoComercial-SinDerivadas 3.0 España