Afficher la notice abrégée

dc.contributor.authorRogers, Jeffrey M.
dc.contributor.authorJensen, Jenny
dc.contributor.authorValderrama Valenzuela, Joaquín Tomás 
dc.contributor.authorJohnstone, Stuart J.
dc.contributor.authorWilson, Peter H.
dc.date.accessioned2025-01-21T12:58:34Z
dc.date.available2025-01-21T12:58:34Z
dc.date.issued2020
dc.identifier.citationPublished version: Rogers, J.M., Jensen, J., Valderrama, J.T. et al. Single-channel EEG measurement of engagement in virtual rehabilitation: a validation study. Virtual Reality 25, 357–366 (2021). https://doi.org/10.1007/s10055-020-00460-8es_ES
dc.identifier.urihttps://hdl.handle.net/10481/99856
dc.description.abstractStroke rehabilitation suffers from low levels of patient engagement, impeding recovery. Virtual rehabilitation (VR) approaches can improve patient outcomes; however, there is limited understanding of the participant’s user experience and the field lacks a validated, objective measure of VR engagement. A neurophysiological measure of engagement in healthy adults was therefore examined, to inform future clinical studies. Twenty-four participants (Mage 26.7 years, range 18–47) interacted with a tabletop VR system (Elements DNA, or EDNA), after which they rated their experience on the presence questionnaire (PQ). Separately, participants completed tasks eliciting low (resting eyes-open and -closed) and high (EDNA VR and roller coaster simulation) levels of engagement while continuous electroencephalogram (EEG) was recorded from a single, left pre-frontal electrode. EEG differences between the resting and simulation conditions included an increase in theta power (p < 0.01) and a decrease in alpha power (p < 0.01). Importantly, theta power in simulation conditions correlated with PQ scores expressing the hands-on EDNA VR experience (rs = 0.38–0.48). In conclusion, the current results provide proof of concept that increased frontal theta power in healthy adults provides a valid measure of user engagement in VR simulation and participation. As the practical potential of VR is increasingly realised in stroke rehabilitation, objective EEG-based measures of engagement may provide a convenient and sensitive technique to assist in evaluating these interventions.es_ES
dc.language.isoenges_ES
dc.publisherSpringer Naturees_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleSingle-channel EEG measurement of engagement in virtual rehabilitation: A validation studyes_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.1007/s10055-020-00460-8
dc.type.hasVersionAMes_ES


Fichier(s) constituant ce document

[PDF]

Ce document figure dans la(les) collection(s) suivante(s)

Afficher la notice abrégée

Attribution-NonCommercial-NoDerivatives 4.0 Internacional
Excepté là où spécifié autrement, la license de ce document est décrite en tant que Attribution-NonCommercial-NoDerivatives 4.0 Internacional