• español 
    • español
    • English
    • français
  • FacebookPinterestTwitter
  • español
  • English
  • français
Ver ítem 
  •   DIGIBUG Principal
  • 1.-Investigación
  • Departamentos, Grupos de Investigación e Institutos
  • Departamento de Ingeniería Civil
  • DIC - Artículos
  • Ver ítem
  •   DIGIBUG Principal
  • 1.-Investigación
  • Departamentos, Grupos de Investigación e Institutos
  • Departamento de Ingeniería Civil
  • DIC - Artículos
  • Ver ítem
JavaScript is disabled for your browser. Some features of this site may not work without it.

Effects of natural hazards on a sustainable city, design by gamification

[PDF] Fernandez and Ceacero2021_congreso.pdf (420.9Kb)
Identificadores
URI: https://hdl.handle.net/10481/99820
ISSN: 0128-2905
Exportar
RISRefworksMendeleyBibtex
Estadísticas
Ver Estadísticas de uso
Metadatos
Mostrar el registro completo del ítem
Autor
Fernández Oliveras, María Paz; Ceacero Moreno, Matías
Editorial
GSAR Publishers
Fecha
2021
Referencia bibliográfica
Paz Fernández, Matías Ceacero. Effects of natural hazards on a sustainable city, design by gamification. Global J. Eng. Tec. Review 5 (2) 38 – 59 (2021). ISSN 0128-2905
Resumen
The current settlements present an unsustainable model so that they are currently struggling to achieve sustainability, which is proven by the approval of the Agenda 2030 for sustainable development, constituted by 17 Sustainable Development Goals. One of these SDG tries to make cities inclusive, safe, resilient and sustainable. In this context, this work intends first to study the relationship between Natural Hazards and sustainability. After that, we want to check the potential of gamification as a tool for the Analysis and Management of Natural Hazards. To achieve these objectives Cities: Skylines video game has been used for the design of our city and the verification of its sustainability, as well as for the simulation of different processes, observing the effectiveness of the mitigation measures established in the city. Finally, we have verified that, despite the need for corrections, gamification can be a useful tool in this procedure.
Colecciones
  • DIC - Artículos

Mi cuenta

AccederRegistro

Listar

Todo DIGIBUGComunidades y ColeccionesPor fecha de publicaciónAutoresTítulosMateriaFinanciaciónPerfil de autor UGREsta colecciónPor fecha de publicaciónAutoresTítulosMateriaFinanciación

Estadísticas

Ver Estadísticas de uso

Servicios

Pasos para autoarchivoAyudaLicencias Creative CommonsSHERPA/RoMEODulcinea Biblioteca UniversitariaNos puedes encontrar a través deCondiciones legales

Contacto | Sugerencias