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dc.contributor.authorGonzález Muñoz, Enrique
dc.contributor.authorGallardo Vigil, Miguel Ángel 
dc.contributor.authorGutiérrez Pérez, José 
dc.date.accessioned2025-01-14T13:20:31Z
dc.date.available2025-01-14T13:20:31Z
dc.date.issued2024
dc.identifier.citationGonzález-Muñoz, Gallardo-Vigil, & Gutiérrez-Pérez (2024). “The Mysterious Disappearance”: assessment of a sustainabilitythemed virtual educational escape room in higher education. Journal of Applied Research in Higher Education, Vol. ahead-of-print No. ahead-of-print. https://doi.org/10.1108/JARHE-09-2023-0430es_ES
dc.identifier.urihttps://hdl.handle.net/10481/99138
dc.description.abstractPurpose In this study, we assessed the educational value and efficacy of a virtual educational escape room (VEER), called “The Mysterious Disappearance”, for training pre-service teachers. Design/methodology/approach “The Mysterious Disappearance” was developed ad hoc and contains various activities and puzzles focussing on the Sustainable Development Goals (SDGs). The research will evaluate the design quality and satisfaction of 193 participants regarding the VEER, their perceptions of game-based learning (GBL) and analyse which soft skills are most used and which valence typology (positive/pleasant or negative/unpleasant emotions) has the greatest impact on players’ experience. Descriptive, exploratory factor and inferential analyses are employed. Findings The study indicates that the VEER is rated very positively by pre-service teachers. Overall satisfaction levels are high, and the resource and methodology are perceived as favourable. The design quality of the resource is also well rated, with participants perceiving it as a challenging but engaging and well-balanced. Participation in the VEER shows several benefits, especially in cognitive and motivational areas. The participants demonstrated high levels of soft skills utilisation. The resource elicits predominantly positive and pleasurable emotions. Finally, there is a positive perception towards GBL among pre-service teachers, both as students and future teachers. Originality/value This study employs a multivariate analysis, using a questionnaire comprising three scales. This study’s dual focus on participants’ perceptions, as current Students and Future teachers, provides insights into their potential role as designers/implementers. Findings contribute to the ongoing development of academic hypotheses, particularly by highlighting the increased motivation linked to VEER use and its positive impact on learning. Designed with the SDG framework, the game enhances teachers' engagement with the 2030 Agenda, supporting their professional development and promotes values related to sustainability. The VEER was developed ad hoc by one of the authors, and the study has potential implications for numerous fields and areas of research.es_ES
dc.description.sponsorshipThis research was supported by Project (PID2022-136933OB-C22) “Educar a tiempo: formación disruptiva y recursos pedagógicos de calidad como catalizadores del cambio climático” RESCLIM@TIEMPO funded by MICIU/AEI/10.13039/501100011033 and by ERDF, EU. Grant FPU20/03615 funded by MICIU/AEI/10.13039/501100011033, FSE invierte en tu futuro and the University of Granada.es_ES
dc.language.isoenges_ES
dc.publisherEmerald Publishing Limitedes_ES
dc.subjectVirtual educational escape roomes_ES
dc.subjectInnovative and disruptive methodologyes_ES
dc.subjectPre-service teacherses_ES
dc.subjectAssessmentes_ES
dc.subjectSoft skillses_ES
dc.subjectEnvironmental and sustainable educationes_ES
dc.title“The Mysterious Disappearance”: assessment of a sustainabilitythemed virtual educational escape room in higher educationes_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doihttps://doi.org/10.1108/JARHE-09-2023-0430
dc.type.hasVersionAMes_ES


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