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dc.contributor.authorDe Lope, Rafael
dc.contributor.authorMedina Medina, Nuria 
dc.contributor.authorUrbieta, Matías
dc.contributor.authorLliteras, Alejandra B.
dc.contributor.authorMora, Antonio M.
dc.date.accessioned2024-10-29T12:56:37Z
dc.date.available2024-10-29T12:56:37Z
dc.date.issued2021-04-15
dc.identifier.citationDe Lope, R. P., Medina-Medina, N., Urbieta, M., Lliteras, A. B., & García, A. M. (2021). A novel UML-based methodology for modeling adventure-based educational games. Entertainment Computing, 38, 100429.es_ES
dc.identifier.urihttps://hdl.handle.net/10481/96470
dc.description.abstractIn the last years, serious games have been successfully exploited in different areas. However, in spite of the powerful tool that this kind of video games has proved to be in the classroom, a few methodological efforts have been conducted in order to involve pedagogues or educators in the design loop of these games or, one step further, include students in the co-design process to promote learning through design as a context. With this objective, this paper presents a set of metamodels that could facilitate the conceptual design of this type of games. To this end, a complete graphical notation based on the UML standard (with adaptations) is defined for representing the components of this type of games; having in mind to improve the collaboration between the team of educators/students and the technical team during the design process. Finally, the design diagrams defined during the production of a specific serious game, titled Uranus, are illustrated, in order to show the feasibility of the proposal. In addition, a validation experience was conducted with educators and computer engineering students in order to test the value of the proposed graphic notation to design educational games.es_ES
dc.language.isoenges_ES
dc.publisherElsevier B.V.es_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleA novel UML-based methodology for modeling adventure-based educational gameses_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doihttps://doi.org/10.1016/j.entcom.2021.100429
dc.type.hasVersionAMes_ES


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