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dc.contributor.authorBienvenido Huertas, José David 
dc.contributor.authorSuárez Vargas, Elisabet 
dc.contributor.authorEsquivias, Paula M.
dc.contributor.authorDe la Hoz Torres, María Luisa 
dc.contributor.authorAguilar, Antonio J.
dc.contributor.authorDurán Álvarez, Joaquín Manuel 
dc.contributor.authorMartínez Aires, María Dolores 
dc.date.accessioned2024-10-23T12:48:35Z
dc.date.available2024-10-23T12:48:35Z
dc.date.issued2024
dc.identifier.citationPublished version: Bienvenido-Huertas, D., Vargas, E. S., Esquivias, P. M., de la Hoz Torres, M. L., Aguilar, A. J., Álvarez, J. M. D., & Aires, M. D. M. (2024). Study on the Perception of Architecture and Building Engineering Students About the Usefulness of Quiz Games. International Journal of Construction Education and Research, 1–24. https://doi.org/10.1080/15578771.2024.2359392es_ES
dc.identifier.urihttps://hdl.handle.net/10481/96298
dc.descriptionQuality, Teaching Innovation and Foresight Unit at the University of Granada (Implementación de herramientas educacionales de gamificación en asignaturas de titulaciones de arquitectura y edificación - PBID 22-22).es_ES
dc.description.abstractNew active methodologies have played an important role in recent years as they carry a highly positive effect on improving students’ motivation and engagement. Their application is particularly interesting in Building Engineering and Architecture degrees, which are characterized by a large variety of subjects, with high failure and dropout rates. This study aims to analyze the performance of Architecture and Building Engineering students, as well as their perception and evaluation of the usefulness of quiz game events in the classroom. For this purpose, Kahoot! – a game-based learning experience – was implemented in eight subjects for both bachelor’s degrees. Two playful events were held for each subject (in the middle and at the end of the semester), and a four-dimensional questionnaire survey (i.e. accessibility, knowledge, perspective, and feeling) was conducted after each Kahoot! session. The sum of all events reached a total of 474 participations distributed among distributed between subjects and sessions. A qualitative and quantitative analysis was carried out to explore the relationship between different variables (i.e. age, gender, subject, and number of registrations). The results demonstrate the potential of quiz games in improving the dynamics of university degree subjects in Architecture and Building Engineering.es_ES
dc.description.sponsorshipUniversity of Granada PBID 22-22es_ES
dc.language.isoenges_ES
dc.publisherTaylor and Francises_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectQuiz gameses_ES
dc.subjectHigher educationes_ES
dc.subjectArchitecturees_ES
dc.subjectBuilding engineeringes_ES
dc.subjectStudent opiniones_ES
dc.titleStudy on the Perception of Architecture and Building Engineering Students About the Usefulness of Quiz Gameses_ES
dc.typejournal articlees_ES
dc.rights.accessRightsembargoed accesses_ES
dc.identifier.doi10.1080/15578771.2024.2359392
dc.type.hasVersionAMes_ES


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