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dc.contributor.authorMarín Marín, José Antonio 
dc.contributor.authorGarcía Tudela, Pedro Antonio
dc.contributor.authorDúo Terrón, Pablo
dc.date.accessioned2024-07-17T09:15:35Z
dc.date.available2024-07-17T09:15:35Z
dc.date.issued2024-04-03
dc.identifier.citationJ.-A. Marín-Marín et al. 10 (2024) e29177. [https://doi.org/10.1016/j.heliyon.2024.e29177]es_ES
dc.identifier.urihttps://hdl.handle.net/10481/93176
dc.description.abstractThe development of programming skills and computational thinking in the formal educational context is one of the most recent horizons set by many educational systems worldwide. Although the first computational thinking initiatives are being applied from the earliest school ages, this research focuses on the secondary education level. Specifically, the objective is the following: to analyse the implementation of Arduino, as well as the benefits and opportunities it brings to secondary school students. For this purpose, documentary research has been undertaken applying a systematic review according to the PRISMA 2020 framework following the PiCoS strategy. Atlas.ti 9 was used to analyse the information. Out of 316 papers identified, 37 were included in the research. In relation to the results, Arduino is primarily used in technology and physics subjects, although it is also used to develop interdisciplinary STEAM projects. As a rule, it is used to learn programming languages, but likewise as a resource to develop science experiments. LED lights, servomotors and breadboards are among the most commonly used resources together with the Arduino board. and Scratch was the most widely used software. The initiatives implemented have yielded both positive and negative results, for example, one drawback is that some projects are very difficult, and some achievements such as: increased motivation towards the contents addressed or also the development of some soft skills, such as problem solving.es_ES
dc.description.sponsorshipTeaching Innovation and Prospective of the University of Granada within the FabLab in Education Project. Adward: PIBD20-85.es_ES
dc.language.isoenges_ES
dc.publisherElsevieres_ES
dc.rightsAtribución-NoComercial 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc/4.0/*
dc.subjectArduinoes_ES
dc.subjectSecondary educationes_ES
dc.subjectSTEMes_ES
dc.titleComputational thinking and programming with Arduino in education: A systematic review for secondary educationes_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.1016/j.heliyon.2024.e29177
dc.type.hasVersionVoRes_ES


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