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dc.contributor.authorCamuñas García, Daniel 
dc.contributor.authorCáceres Reche, María Del Pilar 
dc.contributor.authorCambil Hernández, María Encarnación 
dc.contributor.authorLorenzo-Martín, Manuel Enrique
dc.date.accessioned2024-06-04T10:08:53Z
dc.date.available2024-06-04T10:08:53Z
dc.date.issued2024-04-10
dc.identifier.citationCamuñas-García, D.; Cáceres-Reche, M.P.; Cambil- Hernández, M.d.l.E.; Lorenzo-Martín, M.E. Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games. Educ. Sci. 2024, 14, 396. https://doi.org/10.3390/educsci14040396es_ES
dc.identifier.urihttps://hdl.handle.net/10481/92310
dc.description.abstractVideo games have emerged as a promising tool for enhancing engagement with cultural heritage. However, there is limited knowledge about how existing games can effectively fulfill this role. This study compiled and analyzed 100 video games based on cultural heritage by adapting an existing framework that includes 10 game attributes for a comparative statistical analysis of the games’ engagement features. These features include narrative-driven gameplay, information capsules, task-driven learning, ease of play, identity-driven content, open-world exploration, people-centered perspectives, meaningfulness, simulation, and verisimilitude. The analysis revealed that while the majority of games adhered to most of the recommended attributes, features such as task-driven learning, open-world exploration, and simulation were either uncommon or rare. These findings highlight a significant opportunity to develop games that incorporate these underrepresented features, thereby providing more immersive and engaging experiences in heritage education. Furthermore, the study offers a systematic overview of existing games that represent cultural heritage, serving as a valuable resource for developers, designers, and educators in this field.es_ES
dc.description.sponsorshipPredoctoral fellowship from the Spanish Ministry of Universities (FPU20/00281)es_ES
dc.description.sponsorshipProject “Influence of Video Game Addiction on the Adolescent Population of Andalusia in Educational and Family Contexts (PRY127/22)”, funded by the Andalusian Studies Centre Foundation (CENTRA)es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectVideo gameses_ES
dc.subjectGamificationes_ES
dc.subjectDigital game-based learninges_ES
dc.titleDigital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Gameses_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.3390/educsci14040396
dc.type.hasVersionVoRes_ES


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Atribución 4.0 Internacional
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