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dc.contributor.authorSalazar Cardona, Johnny
dc.contributor.authorCano, Sandra
dc.contributor.authorGutiérrez Vela, Francisco Luis 
dc.contributor.authorArango, Jeferson
dc.date.accessioned2024-05-10T08:12:08Z
dc.date.available2024-05-10T08:12:08Z
dc.date.issued2023-11-30
dc.identifier.citationSalazar-Cardona, J.A.; Cano, S.; Gutiérrez-Vela, F.L.; Arango, J. Designing a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elements. Sensors 2023, 23, 9513. https://doi.org/10.3390/s23239513es_ES
dc.identifier.urihttps://hdl.handle.net/10481/91610
dc.description.abstractThe elderly population has grown significantly in recent years, requiring strategies focused on promoting active aging to improve health and well-being. It may be achieved in many ways, including using technology for this population. We propose an interactive system for older adults based on a tangible user interface. A group of 10 experts conducted a heuristic evaluation of a system of this type utilizing a questionnaire and obtaining satisfactory results. This study evaluated the older adult population’s fun and pervasive game experience. The results will provide a basis for continuing to build this interactive system to promote active aging in older adults, either at the cognitive or physical level, depending on the applied approach.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectElderlyes_ES
dc.subjectPlayer experiencees_ES
dc.subjectUser experiencees_ES
dc.titleDesigning a Tangible User Interface (TUI) for the Elderly Based on Their Motivations and Game Elementses_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.3390/s23239513
dc.type.hasVersionVoRes_ES


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Atribución 4.0 Internacional
Except where otherwise noted, this item's license is described as Atribución 4.0 Internacional