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dc.contributor.authorMora García, Antonio Miguel 
dc.contributor.authorFernández Ares, Antonio Javier 
dc.contributor.authorGarcía Sánchez, Pablo 
dc.date.accessioned2022-11-17T09:28:34Z
dc.date.available2022-11-17T09:28:34Z
dc.date.issued2022-10-17
dc.identifier.citationAntonio M Mora... [et al.]. Looking for archetypes: Applying game data mining to hearthstone decks. Entertainment Computing, Elsevier, 2022, 43, pp.100498. [10.1016/j.entcom.2022.100498]. hal-03815494es_ES
dc.identifier.urihttps://hdl.handle.net/10481/78011
dc.description.abstractDigital Collectible Cards Games such as Hearthstone have become a very proli c test-bed for Arti cial Intelligence algorithms. The main researches have focused on the implementation of autonomous agents (bots) able to effectively play the game. However, this environment is also very attractive for the use of Data Mining (DM) and Machine Learning (ML) techniques, for analysing and extracting useful knowledge from game data. The objective of this work is to apply existing Game Mining techniques in order to study more than 600,000 real decks (groups of cards) created by players with many di erent skill levels. Data visualisation and analysis tools have been applied, namely, Graph representations and Clustering techniques. Then, an expert player has conducted a deep analysis of the results yielded by these methods, aiming to identify the use of standard - and well-known - archetypes de ned by the players. The used methods will also make it possible for the expert to discover hidden relationships between cards that could lead to nding better combinations of them, enhancing players' decks or, otherwise, identify unbalanced cards that could lead to a disappointing game experience. Moreover, although this work is mostly focused on data analysis and visualization, the obtained results can be applied to improve Hearthstone Bots' behaviour, e.g. predicting opponent's actions after identifying a speci c archetype in his/her deck.es_ES
dc.description.sponsorshipSpanish Government PID2020-113462RB-I00 PID2020-115570 GB-C22es_ES
dc.description.sponsorshipJunta de Andalucia B-TIC-402-UGR18 P18-RT-4830 A-TIC-608-UGR20es_ES
dc.language.isoenges_ES
dc.publisherElsevieres_ES
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectVideo games es_ES
dc.subjectHearthstonees_ES
dc.subjectArchetypeses_ES
dc.subjectCollectible Card Gameses_ES
dc.subjectArtificial intelligence es_ES
dc.subjectGame Data Mininges_ES
dc.subjectData visualisationes_ES
dc.subjectClustering Techniqueses_ES
dc.subjectInteligencia artificial es_ES
dc.titleLooking for Archetypes: Applying Game Data Mining to Hearthstone Deckses_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.1016/j.entcom.2022.100498
dc.type.hasVersionSMURes_ES


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Attribution-NonCommercial-NoDerivatives 4.0 Internacional
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