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dc.contributor.authorDúo Terrón, Pablo
dc.contributor.authorHinojo Lucena, Francisco Javier 
dc.contributor.authorMoreno Guerrero, Antonio José 
dc.contributor.authorLópez Belmonte, Jesús 
dc.date.accessioned2022-09-26T11:00:52Z
dc.date.available2022-09-26T11:00:52Z
dc.date.issued2022-08-04
dc.identifier.citationDúo-Terrón, P... [et al.]. Impact of the Pandemic on STEAM Disciplines in the Sixth Grade of Primary Education. Eur. J. Investig. Health Psychol. Educ. 2022, 12, 989–1005. [https://doi.org/10.3390/ejihpe12080071]es_ES
dc.identifier.urihttps://hdl.handle.net/10481/76970
dc.description.abstractThe demand for professionals entering the labor market requires knowledge and disciplines in the areas of Science, Technology, Engineering, Art and Mathematics (STEAM). Schools are the first link to train competent students for today’s society. However, the pandemic has conditioned the teaching–learning methodologies based on promoting STEAM in educational centers, which is the reason that leads us to carry out this study. The main objective of the research is to evaluate the STEAM dimensions in the sixth grade of primary education in times of pandemic. The study method is based on a quasi-experimental, descriptive and correlational design with an experimental group and a control group. The data are collected through a validated questionnaire, pre-test and post-test, which develops an assessment of student collaboration in STEAM activities. The sample is made up of 142 Spanish students, of which 68 belong to the control group and 74 to the experimental group. The conclusions of the study highlight that the active methodologies, based on computational thinking and on makerspaces of the future classroom, influenced the STEAM dimensions of the experimental group before the pandemic. However, the pandemic and the health restrictions in face-to-face classes led to a negative assessment of the experimental group in the STEAM dimensions.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectPandemices_ES
dc.subjectSTEAMes_ES
dc.subjectComputational thinkinges_ES
dc.subjectMakerspaceses_ES
dc.subjectFuture classroomes_ES
dc.titleImpact of the Pandemic on STEAM Disciplines in the Sixth Grade of Primary Educationes_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.3390/ejihpe12080071
dc.type.hasVersionVoRes_ES


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