dc.contributor.author | Dúo Terrón, Pablo | |
dc.contributor.author | Hinojo Lucena, Francisco Javier | |
dc.contributor.author | Moreno Guerrero, Antonio José | |
dc.contributor.author | López Belmonte, Jesús | |
dc.date.accessioned | 2022-09-26T11:00:52Z | |
dc.date.available | 2022-09-26T11:00:52Z | |
dc.date.issued | 2022-08-04 | |
dc.identifier.citation | Dúo-Terrón, P... [et al.]. Impact of the Pandemic on STEAM Disciplines in the Sixth Grade of Primary Education. Eur. J. Investig. Health Psychol. Educ. 2022, 12, 989–1005. [https://doi.org/10.3390/ejihpe12080071] | es_ES |
dc.identifier.uri | https://hdl.handle.net/10481/76970 | |
dc.description.abstract | The demand for professionals entering the labor market requires knowledge and disciplines
in the areas of Science, Technology, Engineering, Art and Mathematics (STEAM). Schools are the
first link to train competent students for today’s society. However, the pandemic has conditioned
the teaching–learning methodologies based on promoting STEAM in educational centers, which is
the reason that leads us to carry out this study. The main objective of the research is to evaluate
the STEAM dimensions in the sixth grade of primary education in times of pandemic. The study
method is based on a quasi-experimental, descriptive and correlational design with an experimental
group and a control group. The data are collected through a validated questionnaire, pre-test and
post-test, which develops an assessment of student collaboration in STEAM activities. The sample is
made up of 142 Spanish students, of which 68 belong to the control group and 74 to the experimental
group. The conclusions of the study highlight that the active methodologies, based on computational
thinking and on makerspaces of the future classroom, influenced the STEAM dimensions of the
experimental group before the pandemic. However, the pandemic and the health restrictions in
face-to-face classes led to a negative assessment of the experimental group in the STEAM dimensions. | es_ES |
dc.language.iso | eng | es_ES |
dc.publisher | MDPI | es_ES |
dc.rights | Atribución 4.0 Internacional | * |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | * |
dc.subject | Pandemic | es_ES |
dc.subject | STEAM | es_ES |
dc.subject | Computational thinking | es_ES |
dc.subject | Makerspaces | es_ES |
dc.subject | Future classroom | es_ES |
dc.title | Impact of the Pandemic on STEAM Disciplines in the Sixth Grade of Primary Education | es_ES |
dc.type | journal article | es_ES |
dc.rights.accessRights | open access | es_ES |
dc.identifier.doi | 10.3390/ejihpe12080071 | |
dc.type.hasVersion | VoR | es_ES |