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dc.contributor.authorAlpala, Luis Omar
dc.contributor.authorTorres Cantero, Juan Carlos 
dc.date.accessioned2022-07-27T07:44:21Z
dc.date.available2022-07-27T07:44:21Z
dc.date.issued2022-06-20
dc.identifier.citationAlpala, L.O... [et al.]. Smart Factory Using Virtual Reality and Online Multi-User: Towards a Metaverse for Experimental Frameworks. Appl. Sci. 2022, 12, 6258. [https://doi.org/10.3390/app12126258]es_ES
dc.identifier.urihttp://hdl.handle.net/10481/76361
dc.description.abstractVirtual reality (VR) has been brought closer to the general public over the past decade as it has become increasingly available for desktop and mobile platforms. As a result, consumer-grade VR may redefine how people learn by creating an engaging “hands-on” training experience. Today, VR applications leverage rich interactivity in a virtual environment without real-world consequences to optimize training programs in companies and educational institutions. Therefore, the main objective of this article was to improve the collaboration and communication practices in 3D virtual worlds with VR and metaverse focused on the educational and productive sector in smart factory. A key premise of our work is that the characteristics of the real environment can be replicated in a virtual world through digital twins, wherein new, configurable, innovative, and valuable ways of working and learning collaboratively can be created using avatar models. To do so, we present a proposal for the development of an experimental framework that constitutes a crucial first step in the process of formalizing collaboration in virtual environments through VR-powered metaverses. The VR system includes functional components, object-oriented configurations, advanced core, interfaces, and an online multi-user system. We present the study of the first application case of the framework with VR in a metaverse, focused on the smart factory, that shows the most relevant technologies of Industry 4.0. Functionality tests were carried out and evaluated with users through usability metrics that showed the satisfactory results of its potential educational and commercial use. Finally, the experimental results show that a commercial software framework for VR games can accelerate the development of experiments in the metaverse to connect users from different parts of the world in real time.es_ES
dc.description.sponsorshipUniversidad Cooperativa de Colombia-Cali, Colombia INV2788es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución 4.0 Internacional*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectVirtual reality es_ES
dc.subject3D virtual worldses_ES
dc.subjectMetaversees_ES
dc.subjectSmart factoryes_ES
dc.subjectIndustry 4.0es_ES
dc.subject3D modelinges_ES
dc.subjectUnreal Engine 4es_ES
dc.titleSmart Factory Using Virtual Reality and Online Multi-User: Towards a Metaverse for Experimental Frameworkses_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.3390/app12126258
dc.type.hasVersionVoRes_ES


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