Mix Method Approach of Measuring VR as a Pedagogical Tool to Enhance Experimental Learning: Motivation from Literature Survey of Previous Study
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Hindawi
Fecha
2022-03-25Referencia bibliográfica
Muhammad Mujtaba Asad... [et al.]. "Mix Method Approach of Measuring VR as a Pedagogical Tool to Enhance Experimental Learning: Motivation from Literature Survey of Previous Study", Education Research International, vol. 2022, Article ID 8262304, 9 pages, 2022. [https://doi.org/10.1155/2022/8262304]
Resumen
This research has been experimented on our previous literature review. Technological advancement has prevailed in the modern
era from the 20th century. Artificial intelligence and virtual worlds have been created for rapid technological development. This
paper is aimed at exploring the effect of virtual reality as a pedagogical tool for enhancing experiential learning among
undergraduate students. Considering this, it was a mixed-methods study following the design of sequential exploratory–which
includes qualitative followed by quantitative part. The targeted population was undergraduate students taking education
programs from Public Sector Universities of Sindh. For the qualitative part, the sample of eight undergraduate students was
interviewed for exploring their perceptions about virtual reality for enhancing experiential learning. The interviewed data were
thematically analyzed, which revealed seven themes. For the quantitative part, emerged seven themes were used as constructs
for developing the questionnaire. It was then used for quantitative data collection having excellent reliability. A sample of 80
students was taken, and data were collected by self-administration. The quantitative data were analyzed by descriptive as well
as inferential statistics. Hence, the results found a statistically significant effect of virtual reality for enhancing experiential
learning. However, user-friendliness ensures the applicability of virtual reality. Thus, it concluded that the implementation of
virtual reality influences experiential learning enhancement. However, the implementation of virtual reality still depends upon
the user-friendly nature of technology and virtual reality.