Game-Theoretic Learning for Sensor Reliability Evaluation without Knowledge of the Ground Truth
Identificadores
URI: http://hdl.handle.net/10481/72499Metadatos
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IEEE
Materia
Unreliable Sensors Identification Game theory Learning automata Sensor fusion
Fecha
2020Referencia bibliográfica
Published version: A. Yazidi... [et al.]. "Game-Theoretic Learning for Sensor Reliability Evaluation Without Knowledge of the Ground Truth," in IEEE Transactions on Cybernetics, vol. 51, no. 12, pp. 5706-5716, Dec. 2021, doi: [10.1109/TCYB.2019.2958616]
Patrocinador
European Commission TIN2016-75850-P; RUDN University Program 5-100Resumen
Sensor fusion has attracted a lot of research attention during the last years. Recently, a new research direction has emerged dealing with sensor fusion without knowledge of the ground truth. In this paper, we present a novel solution to the latter pertinent problem. In contrast to the first reported solutions to this problem, we present a solution that does not involve any assumption on the group average reliability which makes our 1·esults more general than previous works. We devise a strategic game where we show that a perfect partitioning of the sensors into reliable and unreliable groups corresponds to a Nash equilibrium of the game. Furthermore, we give sound theoretical results that prove that those equilibria are indeed the unique Nash equilibria of the game. We then propose a solution involving a team of Learning Automata (LA) to unveil the identity of each sensor, whether it is reliable or unreliable, using game-theoretic learning. Experimental results show the accuracy of our solution and its ability to deal with settings that are unsolvable by legacy works.