Mostrar el registro sencillo del ítem

dc.contributor.authorSuleiman Martos, Nora 
dc.contributor.authorGarcía Lara, Rubén A.
dc.contributor.authorMartos Cabrera, María Begoña
dc.contributor.authorAlbendín García, Luis 
dc.contributor.authorRomero Béjar, José Luis 
dc.contributor.authorCañadas De La Fuente, Guillermo Arturo 
dc.contributor.authorGómez Urquiza, Jose Luis 
dc.date.accessioned2021-09-20T11:00:59Z
dc.date.available2021-09-20T11:00:59Z
dc.date.issued2021-07-20
dc.identifier.citationSuleiman-Martos, N... [et al.]. Gamification for the Improvement of Diet, Nutritional Habits, and Body Composition in Children and Adolescents: A Systematic Review and Meta-Analysis. Nutrients 2021, 13, 2478. [https://doi.org/10.3390/nu13072478]es_ES
dc.identifier.urihttp://hdl.handle.net/10481/70301
dc.description.abstractCurrently, one of the main public health problems among children and adolescents is poor adherence to healthy habits, leading to increasingly high rates of obesity and the comorbidities that accompany obesity. Early interventions are necessary, and among them, the use of gamification can be an effective method. The objective was to analyse the effect of game-based interventions (gamification) for improving nutritional habits, knowledge, and changes in body composition. A systematic review and meta-analysis were performed in CINAHL, EMBASE, LILACS, MEDLINE, SciELO, and Scopus databases, following the PRISMA recommendations. There was no restriction by year of publication or language. Only randomized controlled trials were included. Twenty-three articles were found. After the intervention, the consumption of fruit and vegetables increased, as well as the knowledge on healthy food groups. The means difference showed a higher nutritional knowledge score in the intervention group 95% CI 0.88 (0.05–1.75). No significant effect of gamification was found for body mass index z-score. Gamification could be an effective method to improve nutritional knowledge about healthier nutritional habits. Promoting the development of effective educational tools to support learning related to nutrition is necessary in order to avoid and prevent chronic diseases.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución 3.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectAdolescents es_ES
dc.subjectChildrenes_ES
dc.subjectDietary behavioures_ES
dc.subjectGamees_ES
dc.subjectGamificationes_ES
dc.subjectHealthy eatinges_ES
dc.subjectNutrition es_ES
dc.titleGamification for the Improvement of Diet, Nutritional Habits, and Body Composition in Children and Adolescents: A Systematic Review and Meta-Analysises_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.doi10.3390/nu13072478
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


Ficheros en el ítem

[PDF]

Este ítem aparece en la(s) siguiente(s) colección(ones)

Mostrar el registro sencillo del ítem

Atribución 3.0 España
Excepto si se señala otra cosa, la licencia del ítem se describe como Atribución 3.0 España