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dc.contributor.authorMelero Cañas, David
dc.contributor.authorNavarro Ardoy, Daniel
dc.date.accessioned2021-05-28T14:26:51Z
dc.date.available2021-05-28T14:26:51Z
dc.date.issued2021
dc.identifier.citationMelero-Cañas, D.; Morales-Baños, V.; Ardoy, D.N.; Manzano-Sánchez, D.; ValeroValenzuela, A. Enhancements in Cognitive Performance and Academic Achievement in Adolescents through the Hybridization of an Instructional Model with Gamification in Physical Education. Sustainability 2021, 13, 5966. https://doi.org/10.3390/ su13115966es_ES
dc.identifier.urihttp://hdl.handle.net/10481/68866
dc.description.abstractAn educational physical education (PE) hybridization program based on the personal and social responsibility model and gamification strategies was used in order to explore the effect on cognitive performance and academic achievement. A 9-month group-randomized controlled trial was conducted, with 150 participants (age: 14.63 ± 1.38) allocated into the control group (CG, n = 37) and experimental group (EG, n = 113). Inhibition, verbal fluency, planning, and academic achievement were assessed. Significant differences were observed in the post-test for cognitive inhibition, verbal fluency (named animals), and the mean of both verbal fluency tasks in favor of the EG. With regard to the intervention, verbal fluency (named animals), verbal fluency (named vegetables), the mean of both verbal fluency tasks, cognitive inhibition, language, the average of all subjects, the average of all subjects except PE, and the average from the core subjects increased significantly in the EG. Values for the last five variables (academic variables and cognitive inhibition) in addition to mathematics also increased in the CG. This study contributes to the current knowledge by suggesting that both methodologies produced improvements in the measured variables, but the use of the hybridization resulted in improvements in cognitive performance, specifically with regard to cognitive inhibition and verbal fluency.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución 3.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectModel-based learninges_ES
dc.subjectMental health es_ES
dc.subjectPhysical activityes_ES
dc.subjectCognitive functionses_ES
dc.subjectActive learning es_ES
dc.titleEnhancements in Cognitive Performance and Academic Achievement in Adolescents through the Hybridization of an Instructional Model with Gamification in Physical Educationes_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.3390/su13115966


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Atribución 3.0 España
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