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dc.contributor.authorFernández Oliveras, María Paz 
dc.contributor.authorCeacero Moreno, Matías
dc.date.accessioned2021-05-27T16:36:13Z
dc.date.available2021-05-27T16:36:13Z
dc.date.issued2021
dc.identifier.citationFernández, P.; Ceacero-Moreno, M. Study of the Training of Environmentalists through Gamification as A University Course. Sustainability 2021, 13, 2323. https://doi.org/10.3390/su13042323es_ES
dc.identifier.urihttp://hdl.handle.net/10481/68792
dc.description.abstractThe United Nations Agenda for 2030 lists Sustainable Development Goals which include quality education, which we have pursued in the Undergraduate Final Project of the Environmental Sciences Degree at the University of Granada (Spain). This entailed designing sustainable cities, including the management of natural hazards. We created an innovative didactic model using gamification, in which the student adopted the researcher role using the computer game Cities: Skylines as a simulation tool. Using a design-based method, we conducted a qualitative single-case study in which the professor observed the process and guided the student’s self-learning in a fun way. Under this guidance, the student made decisions alone in order to simulate a sustainable city, and afterwards to analyse the findings. Three variables were considered in order to evaluate the results concerning the quality of the student’s learning: (1) the experiment using the game, (2) motivation, and (3) the skills acquired. In all three, the student earned a high score. Of the 12 skills established as the specific goals of the teaching plan, the student reached a very high level in 10, and a high level in two, implying the overall success of the learning process. The study achieved its main goal, as an innovative didactic methodology was established based on student’s research, using gamification and simulation with a technological tool. Moreover, the case study gave positive results, with the student proving capable of developing scientific and professional competencies at an optimal level.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución 3.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectSustainable development goals (SDGS)es_ES
dc.subjectSimulationes_ES
dc.subjectGamificationes_ES
dc.subjectHigher educationes_ES
dc.subjectNatural hazardses_ES
dc.subjectSustainable cityes_ES
dc.titleStudy of the Training of Environmentalists through Gamification as A University Coursees_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.3390/su13042323


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Atribución 3.0 España
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