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dc.contributor.authorRomero Ayuso, Dulce Nombre de Mari 
dc.contributor.authorArroyo Castillo, Palma
dc.contributor.authorTriviño Juárez, José Matías 
dc.contributor.authorAriza Vega, María Patrocinio 
dc.date.accessioned2021-03-25T11:05:19Z
dc.date.available2021-03-25T11:05:19Z
dc.date.issued2021-01-21
dc.identifier.citationRomero-Ayuso, D.; Toledano-González, A.; Rodríguez-Martínez, M.d.C.; Arroyo-Castillo, P.; Triviño-Juárez, J.M.; González, P.; Ariza-Vega, P.; Del Pino González, A.; Segura-Fragoso, A. Effectiveness of Virtual Reality-Based Interventions for Children and Adolescents with ADHD: A Systematic Review and Meta-Analysis. Children 2021, 8, 70. [https://doi.org/10.3390/children8020070]es_ES
dc.identifier.urihttp://hdl.handle.net/10481/67704
dc.description.abstractThis review aims to evaluate the effectiveness of virtual reality-based interventions (VRbased interventions) on cognitive deficits in children with attention deficit hyperactivity disorder (ADHD). A systematic review and meta-analysis were performed according to the PRISMA statement and the Cochrane Handbook guidelines for conducting meta-analyses. The Grading of Recommendations, Assessment, Development and Evaluation (GRADE) was used to assess the quality of the evidence. Clinical trials published up to 29 October 2020, were included. The meta-analysis included four studies, with a population of 125 participants with ADHD. The magnitude of the effect was large for omissions (SMD = -1.38; p = 0.009), correct hits (SMD = -1.50; p = 0.004), and perceptual sensitivity (SMD = -1.07; p = 0.01); and moderate for commissions (SMD = -0.62; p = 0.002) and reaction time (SMD = -0.67; p = 0.03). The use of VR-based interventions for cognitive rehabilitation in children with ADHD is limited. The results showed that VR-based interventions are more effective in improving sustained attention. Improvements were observed in attentional vigilance measures, increasing the number of correct responses and decreasing the number of errors of omission. No improvements were observed in impulsivity responsees_ES
dc.description.sponsorshipAyudas para el Apoyo y Fomento a la Investigación en Materia de Igualdad e Inclusión del programa 50 del Plan Propio de Investigación y Transferencia de la Universidad de Granada 2020 INV-INC83-2020es_ES
dc.description.sponsorshipSpanish Ministry of Economy and Competitivenesses_ES
dc.description.sponsorshipEuropean Commission PID2019-108915RB-I00es_ES
dc.language.isoenges_ES
dc.publisherMdpies_ES
dc.rightsAtribución 3.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectVirtual reality es_ES
dc.subjectADHDes_ES
dc.subjectRehabilitation es_ES
dc.subjectCognitiones_ES
dc.subjectAttention es_ES
dc.subjectImpulsivityes_ES
dc.titleEffectiveness of Virtual Reality-Based Interventions for Children and Adolescents with ADHD: A Systematic Review and Meta-Analysises_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.doi10.3390/children8020070
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


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Atribución 3.0 España
Except where otherwise noted, this item's license is described as Atribución 3.0 España