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dc.contributor.authorPozo Sánchez, Santiago
dc.contributor.authorLópez Belmonte, Jesús 
dc.contributor.authorFuentes Cabrera, Arturo 
dc.contributor.authorLópez Núñez, Juan Antonio 
dc.date.accessioned2021-03-12T09:26:41Z
dc.date.available2021-03-12T09:26:41Z
dc.date.issued2020-04-20
dc.identifier.citationPozo Sánchez, S., López Belmonte, J., Fuentes Cabrera, A., & López Núñez, J. A. (2020). Gamification as a methodological complement to flipped learning—an incident factor in learning improvement. Multimodal Technologies and Interaction, 4(2), 12.[doi:10.3390/mti4020012]es_ES
dc.identifier.urihttp://hdl.handle.net/10481/67140
dc.description.abstractEducational innovation is a reality that is present in learning spaces. The use of emerging methodologies such as gamification and flipped learning has shown great potential in improving the teaching and learning process. This study aims to analyze the e ectiveness of innovative mixed practices, combining gamification and flipped learning in the subject of Spanish Language and Literature against the isolated use of flipped learning. For this, a quasi-experimental design of descriptive and correlational type, based on a quantitative methodology has been carried out. For its development, two study groups (control-experimental) have been set up. The selected sample is of an intentional nature and was composed of 60 students of the fourth year of Secondary Education of an educational center in Southern Spain. The data has been collected through a validated questionnaire. The results determine that the complement of gamification in flipped learning has led to improvements in various academic indicators. It is concluded that the development of gamified actions in the face-to-face phase of flipped learning improves the motivation, interaction with teachers, and interactions of students.es_ES
dc.language.isoenges_ES
dc.publisherMdpies_ES
dc.rightsAtribución 3.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectEducational innovations es_ES
dc.subjectFlipped learninges_ES
dc.subjectGamificationes_ES
dc.subjectGame-Based Learninges_ES
dc.subjectMixed learninges_ES
dc.subjectExperimentationes_ES
dc.subjectMethodological contrastes_ES
dc.subjectSecondary educationes_ES
dc.titleGamification as a Methodological Complement to Flipped Learning—An Incident Factor in Learning Improvementes_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.3390/mti4020012
dc.type.hasVersionVoRes_ES


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Atribución 3.0 España
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