Analysis of the Use and Integration of the Flipped Learning Model, Project-Based Learning, and Gamification Methodologies by Secondary School Mathematics Teachers
Metadatos
Mostrar el registro completo del ítemAutor
Hossein Mohand, Hassan; Trujillo Torres, Juan Manuel; Gómez García, Melchor; Hossein-Mohand, Hossein; Campos Soto, AntonioEditorial
MDPI
Materia
Educational technologies Digital competences Active methodologies Flipped Learning model Project-Based learning Gamification
Fecha
2021Referencia bibliográfica
Hossein-Mohand, H.; Trujillo-Torres, J.-M.; Gómez-García, M.; Hossein-Mohand, H.; Campos-Soto, A. Analysis of the Use and Integration of the Flipped Learning Model, Project-Based Learning, and Gamification Methodologies by Secondary School Mathematics Teachers. Sustainability 2021, 13, 2606. https://doi.org/ 10.3390/su13052606
Resumen
In the didactics of mathematics, many technological resources can be used with teaching
strategies, techniques, models, and methodologies that facilitate the teaching–learning process. Pedagogical models such as Flipped Learning and active methodologies such as Project-Based Learning
and Gamification have a relevant role in education. Objectives. (1) To identify the variables of
teaching practices, ratios, and mathematics teacher training indicators that could influence the choice
of different study models or methodologies. Method. A total of 73 teachers from the Autonomous
City of Melilla were included in a cross-sectional study. Teachers filled out a validated questionnaire
with 35 questions regarding mathematics and teacher training, information and communication
technology (ICT) uses, resources and mastery, communication, and collaboration. Results. The
statistical analyses revealed significant positive influences between the Flipped Learning model,
Project-Based Learning, and Gamification with the evaluated items. Furthermore, Project-Based
Learning showed a negative association with two items of the teaching practice indicator. Conclusion.
The exchange of information and content through online spaces, participation, and collaboration in
center projects related to digital technologies and educational software to teach mathematics had a
significant impact on the choice of Flipped Learning model and active methodologies.