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dc.contributor.authorLópez Belmonte, Jesús 
dc.contributor.authorParra González, María Elena 
dc.contributor.authorSegura Robles, Adrián 
dc.contributor.authorPozo Sánchez, Santiago
dc.date.accessioned2020-11-03T13:42:28Z
dc.date.available2020-11-03T13:42:28Z
dc.date.issued2020-08-20
dc.identifier.citationLópez-Belmonte, J.; Parra-González, M.E.; Segura-Robles, A.; Pozo-Sánchez, S. Scientific Mapping of Gamification in Web of Science. Eur. J. Investig. Health Psychol. Educ. 2020, 10, 832-847. [doi:10.3390/ejihpe10030060]es_ES
dc.identifier.urihttp://hdl.handle.net/10481/64028
dc.description.abstractEducation is a constantly changing field. The new teaching processes are developed today and all teachers should be prepared. Gamification is one of the methodologies with the greatest impact on the learning process. The objective of the study is to analyze the relevance and progression that the concepts “gamification” and “learning” have acquired in the scientific literature of Web of Science. This research has been based on a bibliometric methodology. A classic bibliometric and thematic analyses have been carried out. A 1230 document matrix analysis has been selected. For descriptive bibliometrics, the Bibliometrix library is used, while Scimat is used for the thematic analysis. Both tools are widely used in this type of study. Results indicate that growth on the study of these topics is booming. There are also authors who accumulate most of the documents, such as Martí Parreño. English is positioned as the predominant language. The topics studied have evolved from how classic games affect learning to the study of video games and their impact on performance. It is concluded that these types of studies are still relevant and with a great future prospect. Furthermore, research focuses especially on video games, on the effects of technology on learning and on the study of flipped learning experiences.es_ES
dc.language.isoenges_ES
dc.publisherMDPIes_ES
dc.rightsAtribución 3.0 España*
dc.rights.urihttp://creativecommons.org/licenses/by/3.0/es/*
dc.subjectGamificationes_ES
dc.subjectActive methodologyes_ES
dc.subjectEducational innovations es_ES
dc.subjectBibliometric analysises_ES
dc.subjectScientific mappinges_ES
dc.titleScientific Mapping of Gamification in Web of Sciencees_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.doi10.3390/ejihpe10030060
dc.type.hasVersioninfo:eu-repo/semantics/publishedVersiones_ES


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