School-Based Interventions for Promoting Physical Activity Using Games and Gamification: A Systematic Review Protocol
Metadatos
Afficher la notice complèteAuteur
Saucedo Araújo, Romina Gisele; Chillón Garzón, Palma; Pérez López, Isaac José; Barranco Ruiz, Yaira MaríaEditorial
MDPI
Materia
Exercise AVG Children
Date
2020-07-17Referencia bibliográfica
Saucedo-Araujo, R. G., Chillón, P., Pérez-López, I. J., & Barranco-Ruiz, Y. (2020). School-Based Interventions for Promoting Physical Activity Using Games and Gamification: A Systematic Review Protocol. International journal of environmental research and public health, 17(14), 5186. [doi:10.3390/ijerph17145186]
Patrocinador
Spanish Ministry of Economy, Industry and Competitiveness; European Regional Development Fund (MINECO/FEDER, UE) DEP2016-75598-R; University of Granada, Plan Propio de Investigacion 2016, Excellence actions: Units of Excellence; Unit of Excellence on Exercise and Health (UCEES); Junta de Andalucia; European Union (EU) SOMM17/6107/UGRRésumé
Games and/or gamification seem to be a promising area for educational and health research.
These strategies are being increasingly used for improving health indicators, even in educational
settings; however, there is little information about these terms within the school to promote physical
activity (PA). Objective: the aim of this study is to describe a systematic review protocol of school-based
interventions for promoting PA in pre-schoolers, children, and adolescent students using games and
gamification. Methods: This review protocol is registered in International prospective register of
systematic reviews (PROSPERO) (CRD42019123521). Scientific databases include PubMed, Web of
Science, SportDiscus, Cochrane Library, ERIC, and PsycINFO. A standardized procedure will
be executed following the Preferred Reporting Items for Systematic Reviews and Meta-Analyses
protocol (PRISMA-P) checklist for conducting systematic review protocols and the PICOS (Population,
Interventions, Comparators, Outcomes, and Study design) tool to address an appropriate search
strategy. Detailed information will be extracted, including a quantitative assessment using effect
sizes to compare the interventions and a qualitative assessment using the Evaluation of Public
Health Practice Projects (EPHPP) tool. Conclusion: This systematic review protocol contributes to
establishing future systematic reviews using games and gamification strategies in school settings in
order to examine their effect on PA outcomes among youth. Additionally, an update and clarification
on the different terms in the school context have been included.