Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom
Metadatos
Mostrar el registro completo del ítemAutor
Moreno Guerrero, Antonio José; Alonso García, Santiago; Ramos Navas-Parejo, Magdalena; Campos Soto, María Natalia; Gómez García, GerardoEditorial
MDPI
Materia
Augmented Reality Physical Education Teaching innovation Classroom climate Motivation
Fecha
2020-05Referencia bibliográfica
Moreno-Guerrero, A. J., Alonso García, S., Ramos Navas-Parejo, M., Campos-Soto, M. N., & Gómez García, G. (2020). Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom. International Journal of Environmental Research and Public Health, 17(10), 3637. [DOI: 10.3390/ijerph17103637]
Patrocinador
Corporacion Escuela Tecnologica del Oriente ISPRS-2017-7202; Secretariat of Education of Santander ISPRS-2017-7202; AreA HUM/672 Research Group of the University of Granada ISPRS-2017-7202Resumen
Recently, there has been a proliferation of technopedagogical practices, based on
the application of active teaching and learning processes through the use of information and
communication technologies (ICT). The main objective of this work is to analyse the impact of training
action through the use of augmented reality in physical education for the development and acquisition
of spatial orientation, as opposed to more traditional training based on the exhibition method. The
methodology developed is quantitative, through a quasi-experimental design post-test in 140 high
school students in the field of physical education. The results indicate that all of the dimensions show
a very high, significant relationship. The greatest difference in average is observed in motivation. In
contrast, the smallest difference, although significant, is observed in the grades given by the teachers
themselves. It can be concluded that the method of teaching through augmented reality is effective in
teaching high school students in the subject of physical education, especially for the acquisition of
spatially oriented content.