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Assessing the effect of information and communication technologies (ICT) in education: The role of gamification and simulations as enablers of entrepreneurial attitude in business settings
dc.contributor.advisor | Arias Aranda, Daniel | es_ES |
dc.contributor.author | Djundubaev, Ruslan | es_ES |
dc.contributor.other | Universidad de Granada. Departamento de Organización de Empresas | es_ES |
dc.date.accessioned | 2018-01-09T10:50:11Z | |
dc.date.available | 2018-01-09T10:50:11Z | |
dc.date.issued | 2017 | |
dc.date.submitted | 2017-09-15 | |
dc.identifier.citation | Djundubaev, R. Assessing the effect of information and communication technologies (ICT) in education: The role of gamification and simulations as enablers of entrepreneurial attitude in business settings. Granada: Universidad de Granada, 2017. [ http://hdl.handle.net/10481/48767] | es_ES |
dc.identifier.isbn | 9788491636601 | |
dc.identifier.uri | http://hdl.handle.net/10481/48767 | |
dc.description.abstract | The present PhD thesis examines the role of ICT in educational environments. To this aim, we explore ICT‐enabled education capabilities considered persuasive for integration and dissemination of simulations and gamification across the learning environments. Moreover, we synthesize the relevance of computer simulations and gamification in business education for high school students, which have not yet oriented in their professional career. However, there is a dearth of research focused on computer simulations and gamification in high school curricula, especially considering their influence on attitude of the students towards entrepreneurship. This PhD thesis is oriented towards the combination of ICT‐enabled education concepts: simulations and gamification to analyse how entrepreneurship orientation attitude is affected, when high school students participate in a gamified business simulation. This thesis attempts to be a nascent contribution to a new educational paradigm, where the role of ICT become preponderant. | en_EN |
dc.description.sponsorship | Tesis Univ. Granada. Programa Oficial de Doctorado en: Ciencias Económicas y Empresariales | es_ES |
dc.format.mimetype | application/pdf | en_US |
dc.language.iso | eng | es_ES |
dc.publisher | Universidad de Granada | es_ES |
dc.rights | Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License | en_US |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/3.0/ | en_US |
dc.subject | Tecnologías de la información y la comunicación (TICs) | es_ES |
dc.subject | Empresas | es_ES |
dc.subject | Gamificación | es_ES |
dc.subject | Simulación por ordenador | es_ES |
dc.subject | Realidad virtual | es_ES |
dc.subject | Educación | es_ES |
dc.subject | Aprendizaje | es_ES |
dc.subject | Creatividad | es_ES |
dc.title | Assessing the effect of information and communication technologies (ICT) in education: The role of gamification and simulations as enablers of entrepreneurial attitude in business settings | en_EN |
dc.type | doctoral thesis | es_ES |
dc.subject.udc | 33 | es_ES |
dc.subject.udc | 37 | es_ES |
dc.subject.udc | 5308 | es_ES |
europeana.type | TEXT | en_US |
europeana.dataProvider | Universidad de Granada. España. | es_ES |
europeana.rights | http://creativecommons.org/licenses/by-nc-nd/3.0/ | en_US |
dc.rights.accessRights | open access | en_US |
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