16 Cards to Get Into Computer Organization
Metadata
Show full item recordEditorial
Universidad de Granada. Departamento de Arquitectura y Tecnología de Computadores
Materia
Computer architecture basics Educative games Collaborative learning
Date
2014-05Referencia bibliográfica
Tabik, S.; Romero, L.F. 16 Cards to Get Into Computer Organization. Enseñanza y Aprendizaje de Ingeniería de Computadores, 4: 5-14 (2014). [http://hdl.handle.net/10481/32178]
Sponsorship
Universidad de Granada: Departamento de Arquitectura y Tecnología de Computadores; Vicerrectorado para la Garantía de la Calidad.Abstract
This paper presents a novel educative activity for teaching computer architecture fundamentals. This activity is actually a game that uses 16 cards and involves about twenty active participant students. Executing this activity in the fi rst class of the course allows the studentin only 45 minutes to acquire the fundamental concepts of computer organization. The results of the surveys that evaluate the proposed activity
together with the grades obtained by the students at the end of course corroborate the importance of the proposed game in the assimilation of more complex concepts in computer architecture.