Evidence on the effectiveness of a gamified intervention for gambling prevention problems in vocational training and university students
Metadatos
Mostrar el registro completo del ítemAutor
Martín-Pérez, Cristina; Vadillo, Miguel A.; van Holst, Ruth; Perales López, José César; Navas, Juan F.Editorial
Elsevier
Materia
Gambling harm Gambling prevention Responsible gambling
Fecha
2025-11Referencia bibliográfica
Martín-Pérez, C., Vadillo, M. A., van Holst, R. J., Perales, J. C., & Navas, J. F. (2025). Evidence on the effectiveness of a gamified intervention for gambling prevention problems in vocational training and university students. Acta Psychologica, 261(105825), 105825. https://doi.org/10.1016/j.actpsy.2025.105825
Patrocinador
Agencia Española de Investigación - Ministerio de Ciencia e Innovación (PID2020-116535GB-I00); Madrid Salud – Servicio de Prevención de AdiccionesResumen
The expansion of gambling has raised public health concerns due to its association with increased gamblingrelated problems. Structural characteristics of gambling products, including games design and marketing strategies, play a central role in driving greater engagement in gambling activities. This study tests the efficacy of a
preventive intervention approach that promotes critical thinking by revealing deceptive design and advertising
strategies, moving beyond a responsible gambling framework.
A total of 395 university and vocational students were randomly assigned to either an experimental or active
control intervention. Both interventions included the same content but with different methodologies. The
experimental group participated in interactive activities, including games and structured group discussions. The
control group received the same information through a lecture. Behavioral outcomes were measured before the
intervention and at one-month follow-up, while cognitive and affective outcomes were assessed at baseline, postintervention and at one month follow-up. Group-by-time interactions were analyzed using ANOVAs, with
Generalized Linear Mixed Models (GLMMs) used as a complementary robustness test.
Both interventions led to improvements over time. However, the interactive format produced significantly
greater reductions in gambling severity and harm, as confirmed by both ANOVAs and GLMMs analyses. While
ANOVAs also suggested additional effects on betting amount, gambling misconceptions, and increased negative
attitudes toward gambling, these results were not consistently supported by the GLMMs and should be interpreted cautiously.
A single 50-minute interactive preventive intervention in educational settings can foster meaningful protective
changes in gambling behavior among young people. This approach shows promise as an effective preventive
strategy to reduce gambling-related harms.





