How to communicate and educate more effectively on natural risk issues to improve disaster risk management through serious games
Metadatos
Afficher la notice complèteEditorial
Copernicus Publications
Date
2025-10-14Referencia bibliográfica
Vázquez-Vílchez, M., Carmona-Molero, R., & Ouariachi-Peralta, T. (2025). How to communicate and educate more effectively on natural risk issues to improve disaster risk management through serious games. Natural Hazards and Earth System Sciences, 25(10), 3939–3955. https://doi.org/10.5194/nhess-25-3939-2025
Patrocinador
MICIU/AEI/10.13039/501100011033/ERDF, EU - Junta de Andalucía, research group HUM-613 (PID2024-160481OB-I00)Résumé
This study explores the potential of serious games
for improving disaster risk management. The research employs a qualitative approach, combining content analysis of
serious games (six digital games – three mobile apps and
three online games) with an online survey of experts featuring open-ended questions. The results show that only the online games aligned with the informative narrative tone indicated by the experts, while the gameplay of the mobile apps
focused more on interaction. Such interaction could enhance
the playful aspect of the game and thus increase the desire
to play; however, the educational aspect of online games is
much higher, despite a few examples having inadequate representation of multiculturalism, diversity, and gender. This
paper provides a list of recommended features for disaster
risk management games, which we have categorized into
three dimensions: (a) characters; (b) information and message tone; and (c) narrative dynamics, reward systems, and
feedback. The results of the study may be of considerable
help to teachers and game designers in improving citizens’
knowledge of disaster risk management.





