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Untangling the Role of Emotion Regulation in Gambling and Video Gaming Cravings: A Replication and Extension Study

[PDF] Rivero et al (2025).pdf (1.101Mb)
Identificadores
URI: https://hdl.handle.net/10481/107406
DOI: https://doi.org/10.1016/j.addbeh.2025.108393
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Autor
Rivero, Francisco J.; Barrada, Juan R.; Muela Aguilera, Ismael; Perales López, José César; López Guerrero, José; Navas, Juan F.; García-Gómez, Elena-Aurora; Brevers, Damien; Ciudad-Fernández, Víctor
Materia
Emotion regulatio
 
Urgency
 
Craving
 
Gambling
 
Vídeo gaming
 
Fecha
2025
Referencia bibliográfica
Rivero, F. J., Barrada, J. R., Muela, I., Perales, J. C., López-Guerrero, J., Navas, J. F., García-Gómez, E-A., Brevers, D. & Ciudad-Fernández, V. (2025). Untangling the role of emotion regulation in gambling and video gaming cravings: A replication and extension study. Addictive Behaviors, 108393.
Patrocinador
Work by the core team (IM, JLG, FJR, and JCP) has been supported by grants from the Spanish Ministry of Science, Innovation, and Universities (Ministerio de Ciencia, Innovación y Universidades, Agencia Estatal de Investigación; MCIU/AEI/10.13039/501100011033) PID2020-116535 GB-I00, Convocatoria 2020 de Proyectos de I+D+I de Generación de Conocimiento and PID2023-150731NB-I00, Convocatoria 2023 de Proyectos de I+D+I de Generación de Conocimiento (Fondos FEDER/EU “Otra manera de hacer Europa”). FJR’s work is supported by a Grant FPU21/00462 funded by MCIU/AEI/10.13039/501100011033 and by “ESF Investing in your future” (Ministerio de Ciencia e Innovación). JLG’s work is supported by an individual research grant (PRE2021-100665), funded by MCIU/AEI/10.13039/501100011033 and by “ESF+”. VCF’s work is supported by the FPU grant FPU21/00527. JRB had no funding.
Resumen
Background: Existing evidence suggests that urgency—the tendency to act rashly under intense positive or negative affect—reflects dysregulated incidental emotion regulation (ER). Urgency has been reported to predict the intensity and frequency of video gaming and gambling craving, but not the translation of craving onto severity of problem symptoms. However, the role of intentional ER strategies, such as cognitive reappraisal and expressive suppression, in craving control remains underexplored. Method: 303 regular gamblers and 355 regular video gamers were assessed on urgency traits, ER strategies, self-reported craving, and gaming/gambling-related severity of problem symptoms. Using structural equation modeling (SEM), we tested hypotheses regarding: (1) the mediating role of craving in the relationship between positive/negative urgency and severity, and (2) the moderating role of ER strategies in the link between craving and severity. Results: Results revealed that, in both activities, positive urgency—but not negative urgency—significantly predicted craving, replicating a positive urgency→craving→severity pathway. However, urgencies did not moderate the craving-severity relationship. Regarding intentional ER strategies, in the gaming sample, suppression moderated the association between craving and severity: cravings were more strongly associated with severity of problem symptoms in individuals more prone to use suppression. In the gambling sample, reappraisal moderated the impact of craving on severity: craving was less strongly associated with severity in individuals using reappraisal more often. Discussion: These findings suggest that positive urgency operates similarly in gaming and gambling cravings, highlighting appetitive mechanisms in craving emergence. Intentional ER seems to influence severity in interaction with craving, with craving exerting a stronger impact on severity in individuals using less adaptive strategies.
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