Virtual reality in adults with respiratory diseases experiencing dyspnoea: a systematic review and meta-analysis
Metadatos
Mostrar el registro completo del ítemAutor
Wormser, Johan; Romanet, Christophe; Cachanado, Marine; Youinou, Maëlle; Chatellier, Gilles; Torres Sánchez, Irene; Philippart, FrançoisEditorial
BMJ Group
Fecha
2025-09-10Referencia bibliográfica
Wormser J, Romanet C, Cachanado M, et al. Virtual reality in adults with respiratory diseases experiencing dyspnoea: a systematic review and metaanalysis. BMJ Open Respir Res 2025;12:e002722. doi:10.1136/bmjresp-2024-002722
Resumen
Objectives: Our aim was to evaluate virtual reality’s effects
in dyspnoea’s management.
Methods: Information sources: Trials were identified
through a systematic search carried out on MEDLINE,
Web of Science, Scopus and CINAHL until 17 March 2025.
Eligibility criteria: Eligible studies were controlled trials
including adults with dyspnoea associated with respiratory
diseases, for whom virtual reality was implemented
and compared with another intervention. Risk of bias:
Risk of bias (ROB) was assessed using the ROB 2 tool.
Synthesis of results: The primary outcome was dyspnoea.
Secondary outcomes included exercise capacity, healthrelated quality of life (HRQOL) and muscle function. Effect
size was expressed using standardised mean difference
(SMD) or MD for primary and secondary outcomes,
respectively (random-effects model). We used the Grading
of Recommendations Assessment, Development and
Evaluation approach to judge the certainty of evidence.
Results: Included studies: 13 studies were selected,
including 483 adults and using non-immersive tools (n=7)
or immersive tools (n=6). Risk of bias in these studies
was low (n=1), some concerns (n=8) and high risk (n=4).
Synthesis of results: No difference was found in dyspnoea
(8 studies, 224 participants; SMD 0.02, 95%CI −0.82
to 0.86, I2
=88.2%), exercise capacity (5 studies, 183
participants; MD 3.62, 95%CI −19.39 to 26.63, I2
=39.8%)
and in HRQOL (4 studies, 127 participants; MD −11.81,
95%CI −42.95 to 19.33, I2
=98.9%). The data available
were insufficient to conduct a pooled analysis for muscle
function.
Conclusions: Limitations of evidence: The evidence is very
uncertain about virtual reality’s effects on dyspnoea due to
risk of bias, imprecision and heterogeneity. Interpretation:
Further studies are needed and should explore various
aspects of the application of immersive virtual reality





