Show simple item record

dc.contributor.authorSotoca-Orgaz, Pablo
dc.contributor.authorArévalo-Baeza, Marta
dc.contributor.authorPérez López, Isaac José 
dc.date.accessioned2025-09-03T09:18:22Z
dc.date.available2025-09-03T09:18:22Z
dc.date.issued2025-07-29
dc.identifier.citationSotoca-Orgaz, P., Arévalo-Baeza, M., y Pérez-López, I.J. (2025). Impact of a Serious Board Game on the Academic Performance of Future Physical Education Teachers. International Journal of Serious Games, 149-169. https://doi.org/10.17083/mt8e7w68es_ES
dc.identifier.urihttps://hdl.handle.net/10481/106030
dc.description.abstractUniversity-level training is constantly evolving to meet the needs of future professionals. However, a passive student role and a disconnect between academic content and professional practice often lead to disengagement and low involvement. To address these shortcomings, active learning methodologies have emerged, and their appropriate implementation fosters contextualised, meaningful learning. Among these methods, Game-Based Learning stands out, particularly the use of serious games, which aim to develop competencies and consolidate knowledge through play. This article evaluates the impact of Docentis, a board game created for undergraduates pursuing Primary Education teaching degrees. The game simulates the role of a Physical Education teacher, incorporating organisational and curricular elements of the subject, with the aim of enhancing both cognitive and non-cognitive skills while increasing participants’ engagement. Using a mixed-method approach, both quantitative and qualitative data were gathered, demonstrating that Docentis motivated students, enhanced their learning, and improved academic performance based on the experimental group’s results. Additionally, the game was highly valued for its transferability to professional practice. The findings confirm the suitability of this board game for training future Physical Education teachers, promoting meaningful learning experiences that bridge theory and practice through the simulation of professional contexts.es_ES
dc.language.isoenges_ES
dc.subjectAcademic performancees_ES
dc.subjectBoard gameses_ES
dc.subjectCognitive Skillses_ES
dc.subjectGame Based Learninges_ES
dc.subjectMotivationes_ES
dc.subjectPhysical Educationes_ES
dc.subjectSerious gameses_ES
dc.subjectUniversityes_ES
dc.titleImpact of a Serious Board Game on the Academic Performance of Future Physical Education Teacherses_ES
dc.typejournal articlees_ES
dc.rights.accessRightsopen accesses_ES
dc.identifier.doi10.17083/mt8e7w68
dc.type.hasVersionVoRes_ES


Files in this item

[PDF]

This item appears in the following Collection(s)

Show simple item record