@misc{10481/85376, year = {2023}, month = {9}, url = {https://hdl.handle.net/10481/85376}, abstract = {For health professionals, gamification is a new teaching method that has achieved an important role in recent years, with excellent results in learning and knowledge acquisition. Thus, the objective of this study was to analyze the gaming experience through different gamification resources in the classroom with physiotherapy students.}, organization = {Ministry of Education and Vocational Training (FPU17/01109)}, publisher = {Springer Nature}, keywords = {Escape room}, keywords = {Gamification}, keywords = {Kahoot}, keywords = {Physiotherapy Party}, keywords = {Physiotherapy}, title = {Analysis of different gamification-based teaching resources for physiotherapy students: a comparative study}, doi = {10.1186/s12909-023-04576-8}, author = {Sandoval Hernández, Irene}, }