@misc{10481/73858, year = {2021}, month = {12}, url = {http://hdl.handle.net/10481/73858}, abstract = {This study seeks to contribute to the literature dealing with the formation of customer-based destination brand equity (CBDBE) using an environmental interpretation strategy. It aims to establish whether (i) participation in an environmental interpretation experience with a gamified design may exert a greater effect on CBDBE than participation in a non-gamified version; (ii) CBDBE is influenced by the tourist’s psychological distance relative to the destination in question; and (iii) psychological distance moderates the effect of environmental interpretation (gamified vs. non-gamified) on CBDBE. A quasi-experiment is designed in which the environmental interpretation is manipulated (gamified vs. non-gamified). The results show that the effect of a gamified environmental interpretation experience on CBDBE is greater than that of a non-gamified version; and that it is greater among participants who perceive the destination to be psychologically near. The study also finds that there is a regulatory construal fit between the use of a gamified design and psychological distance, such that perceived psychological distance exerts a moderating effect on the relationship between interpretation type (gamified vs. non-gamified) and CBDBE. It is identified that, when the destination is perceived to be psychologically distant, the gamified environmental interpretation generates significantly greater CBDBE than the non-gamified version. By contrast, when it is psychologically near, there are no significant differences in CBDBE between a gamified and a non-gamified environmental interpretation experience. These results are relevant both for the literature and for the professional tourism sector, which, by its very nature, operates in an international context.}, organization = {Spanish Government PID2019-110941RB-I00}, publisher = {Elsevier}, keywords = {Environmental interpretation}, keywords = {Gamification}, keywords = {ICT}, keywords = {Customer-based destination brand equity}, keywords = {Psychological distance}, title = {The use of gamification in environmental interpretation and its effect on customer-based destination brand equity: The moderating role of psychological distance}, doi = {10.1016/j.jdmm.2021.100677}, author = {Fernández Ruano, María Lina and Frías Jamilena, Dolores María and Polo Peña, Ana Isabel and Peco Torres, Francisco}, }