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dc.contributor.authorLastra Leidinger, Miguel 
dc.contributor.authorCastro Díaz, Manuel Jesús
dc.contributor.authorUreña Almagro, Carlos 
dc.contributor.authorde la Asunción, Marc
dc.date.accessioned2024-02-01T12:15:07Z
dc.date.available2024-02-01T12:15:07Z
dc.date.issued2018
dc.identifier.urihttps://hdl.handle.net/10481/87933
dc.description.abstractThe computational simulation of shallow stratified fluids is a very active research topic because these types of systems are very common in a variety of natural environments. The simulation of such systems can be modelled using multilayer shallow-water equations but do impose important computational requisites especially when applied to large domains. General Purpose Computing on Graphics Processing Units (GPGPU) has become a vivid research field due to the arrival of massively parallel hardware platforms (based on graphics cards) and adequate pro- gramming frameworks which have allowed important speed-up factors with respect to not only sequential but also parallel CPU based simulation systems. In this work we present a proposal for the simulation of shallow stratified fluids with an arbitrary number of layers using GPUs. The designed system does fully adapt to the many-core architecture of modern GPUs and several experiments have been carried out to illustrate its scalability and behavior on different GPU models. We propose a new elaborated 3D computational scheme for an underlying 2D mathematical model. This scheme allowed implementing a system capable of handling an arbitrary number of layers. The system adds no overhead when used for two-layer scenarios, compared to an existing 2D system specifically designed for just two layers. Our proposal is aimed at creating a GPU-based computational scheme suitable for the simulation of multilayer large-scale real-world scenarios.es_ES
dc.description.sponsorshipP11-FQM8179es_ES
dc.description.sponsorshipP11-RNM7069es_ES
dc.description.sponsorshipMTM2012-38383-C02-01es_ES
dc.language.isoenges_ES
dc.rightsCreative Commons Attribution-NonCommercial-NoDerivs 3.0 License
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/
dc.titleEfficient multilayer shallow-water simulation system based on GPUses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.doi10.1016/j.matcom.2017.11.008
dc.type.hasVersioninfo:eu-repo/semantics/submittedVersiones_ES


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