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Please use this identifier to cite or link to this item: http://hdl.handle.net/10481/47501

Title: La escenografía virtual: La influencia de las nuevas tecnología en el diseño de interiores
Authors: Adeeb Mohammad Alshboul, Omar
Direction: López Vílchez, Inmaculada
Collaborator: Universidad de Granada. Departamento de Dibujo
Issue Date: 2017
Submitted Date: 11-Jul-2017
Abstract: Firstly, we will begin the summary of this doctoral thesis by introducing a brief summary about the processing, proposals, and results obtained during the development of the research. This study is intended to involve and explore the impact of the new technology on interior design nowadays. This thesis contends three main discussed topics which all revolve around the new technology in the discipline of interior design, following different strategies to get the objectives of each chapter. Starting with how the technology changes the scenography and helped many directors, scenographers, and technicians to invent the virtual scenography which conducted many tasks of the scenography by using the technology and changing the way of pre- production, production, and postproduction stages, and at the end of this chapter present a new proposal which introduces the use of augmented reality in representing the final step or phase in the design process and specially in interior design which is the main topic of the research. To present a perfect vision about the influence of new technology on the design process, in this chapter we intend to present the evaluation of this relationship between the new technology and design process through making profound interviews with professors, professional, students of interior design and architecture, trying to get the maximum of information from those interviews to help all the users of interior design to take advantage of the obtained data, and discuss it from the point of view of an interior designer which is the author of the thesis, to go more profoundly into this impact we asked thirty, first year interior design master students from the Politecnico di Milano, by distributing one model of a semi-structured questionnaire during the class, which took twenty minutes for the students to respond all the questions. Later, with all the obstacles which faced the development of the third proposal presented by the researcher as the field of research in this chapter which is the last part of the research, and like all the chapters the main subject is related to the new technology and the field of study of interior design, we treat another proposal which presents a method of new use of 3D printing in the phase of representing the final result of the design process. Going from the general to the particular aims of this study which achieved the majority of them with a very high percentage of satisfaction, the study has objectives to involve the discipline of interior design, new techniques and methods which permit students and designers to represent their work in perfect conditions which gives the clients a better understanding and at the same time helps the designer to save time, effort, and money. All these aspects benefit the interest of the designer and clients, and assist to improve design thinking and the design process. One of the goals of this study is to open new pathways to help whether designer or clients improve the way of understanding the space and the techniques of retail spaces. A part from improving the way of understanding, this research has a purpose to increase the use of augmented reality in the field of interior design for all participants whether students or professionals which consequently has had a huge increment of the concept of interior space. As we know the big use of augmented reality in different disciplines and tools, our daily life has had a huge impact from this and nowadays we simply cannot dispense these tools. As simple as possible finds a new way to use this kind of technology in the fields like architecture and interior design which considerate the new technology in the majority of the disciplines using it, but with very limited use in architecture and interior for this we are seeking to enhance the use of the technology of augmented reality and 3D printing to achieve desired objectives of this study. Many intents have been completed to attain that, starting by presenting a new proposal of the use of augmented reality on interior design and its impact on itself, passing through the impact of 3D technology on interior design during the design process, later to finish the research a new method was presented with the use of 3D printing on interior design and the topic was discussed, how we can get more advantages from this technology as an interior designer and employment in our design process.
Sponsorship: Tesis Univ. Granada. Programa Oficial de Doctorado en Historia y Artes
Publisher: Universidad de Granada
Keywords: Escenografía
Diseño de interiores
Realidad aumentada
Composición artística
Realidad virtual
Simulación por ordenador
UDC: 792
URI: http://hdl.handle.net/10481/47501
ISBN: 9788491633235
Rights : Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License
Citation: Adeeb Mohammad Alshboul, O. La escenografía virtual: La influencia de las nuevas tecnología en el diseño de interiores. Granada: Universidad de Granada, 2017. [http://hdl.handle.net/10481/47501]
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