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dc.contributor.authorOuariachi, Tania es_ES
dc.contributor.authorOlvera Lobo, María Dolores es_ES
dc.contributor.authorGutiérrez Pérez, José es_ES
dc.date.accessioned2017-05-10T09:29:56Z
dc.date.available2017-05-10T09:29:56Z
dc.date.issued2017-10
dc.identifier.citationOuariachi, T;, Olvera-Lobo, M.D.; Pérez-Gutiérrez, J. Gaming climate change: Assessing online climate change games targeting youth produced in Spanish. Procedia - Social and Behavioral Sciences, 237: 1053-1060 (2017). [http://hdl.handle.net/10481/46288]es_ES
dc.identifier.issn1877-0428
dc.identifier.urihttp://hdl.handle.net/10481/46288
dc.description7th International Conference on Intercultural Education “Education, Health and ICT for a Transcultural World”, EDUHEM 2016, 15-17 June 2016, Almeria, Spain.es_ES
dc.description.abstractIn search of innovative approaches to raise climate change awareness among digital natives, online and serious games are gaining currency as new platforms for communication, education and social change. Thanks to their interactivity and immersive narrative, games have capacity to convey to young people the problems that they will be facing in the future and enable them to experience these problems directly through the game. In addition, online games can offer the possibility to be implemented in educational contexts as a didactic tool for teachers. This study aims a) to present a checklist with validated evaluation criteria identified through the Delphi method; and b) to conduct a qualitative evaluation of communicative and educative elements of a sample of 24 online climate change games targeting youth and produced in Spanish. Our findings suggest that the games evaluated seem to be on the right path, making the topic of climate change local, visual and connected, although there is still room for improvement in terms of contents, gameplay and didactics.en_EN
dc.language.isoenges_ES
dc.publisherElsevieres_ES
dc.subjectGames en_EN
dc.subjectClimate changeen_EN
dc.subjectYouthen_EN
dc.subjectDelphien_EN
dc.subjectEnvironmental education en_EN
dc.subjectICT (Techonologies of Information and Communication)en_EN
dc.subjectEvaluation en_EN
dc.titleGaming climate change: Assessing online climate change games targeting youth produced in Spanishen_EN
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.identifier.doi10.1016/j.sbspro.2017.02.154


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