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Please use this identifier to cite or link to this item: http://hdl.handle.net/10481/32178

Title: 16 Cards to Get Into Computer Organization
Authors: Tabik, Siham
Romero, Luis F.
Issue Date: May-2014
Abstract: This paper presents a novel educative activity for teaching computer architecture fundamentals. This activity is actually a game that uses 16 cards and involves about twenty active participant students. Executing this activity in the fi rst class of the course allows the studentin only 45 minutes to acquire the fundamental concepts of computer organization. The results of the surveys that evaluate the proposed activity together with the grades obtained by the students at the end of course corroborate the importance of the proposed game in the assimilation of more complex concepts in computer architecture.
Sponsorship: Universidad de Granada: Departamento de Arquitectura y Tecnología de Computadores; Vicerrectorado para la Garantía de la Calidad.
Publisher: Universidad de Granada. Departamento de Arquitectura y Tecnología de Computadores
Keywords: Computer architecture basics
Educative games
Collaborative learning
URI: http://hdl.handle.net/10481/32178
ISSN: 2173-8688
Rights : Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License
Citation: Tabik, S.; Romero, L.F. 16 Cards to Get Into Computer Organization. Enseñanza y Aprendizaje de Ingeniería de Computadores, 4: 5-14 (2014). [http://hdl.handle.net/10481/32178]
Appears in Collections:Nº 4 - 2014

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